| SHSP-JP001 Labradorite Dragon Level 6 / DARK / ATK: 0 / DEF: 2400 Dragon / Effect A Dragon with beautiful, glowing Labradorescent scales .The dazzling glow of these scales have the power to guide the souls of those who see them, allowing them to express their true feelings.--- It is said that those who come across this light remember their past lives. |
| SHSP-JP002 Chauchow-chan Level 2 / EARTH / ATK: 800 / DEF: 800 Beast / Effect When a Normal Trap Card is activated when a monster you control attacks or is attacked: You can discard this card; negate the activation, and if you do, destroy that card. |
| SHSP-JP003 Malicevorous Spoon Level 2 / DARK / ATK: 100 / DEF: 500 Fiend / Effect When a "Malicevorous" monster is Normal or Special Summoned to your side of the field, except "Malicevorous Spoon": You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn. |
| SHSP-JP004 Malicevorous Fork Level 2 / DARK / ATK: 400 / DEF: 400 Fiend / Effect You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand. |
| SHSP-JP005 Malicevorous Knife Level 2 / DARK / ATK: 600 / DEF: 100 Fiend / Effect When this card is Normal Summoned: You can target 1 "Malicevorous"monster in your Graveyard, except "Malicevorous Knife"; Special Summon that target. |
| SHSP-JP006 Battlin’ Bozer Leverage Gardna Level 3 / FIRE / ATK: 100 / DEF: 1400 Warrior / Effect During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
|
| SHSP-JP007 Battlin’ Boxer Rabbit Punch Level 3 / FIRE / ATK: 800 / DEF: 1000 Warrior / Effect At the start of the Damage Step, if this card attacks a Defense Positionmonster your opponent controls: Destroy that monster. |
| SHSP-JP008 Wyd the Unseer Druid Level 4 / DARK / ATK: 0 / DEF: 1800 Spellcaster / Effect If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set it directly from your Graveyard. That card cannot be activated the turn it was Set. You can only use the effect of "Wyd the Unseen Druid" once per turn. |
| SHSP-JP009 Drewes the Unseer Druid Level 4 / DARK / ATK: 1800 / DEF: 0 Spellcaster / Effect When this card is Normal Summoned: You can target 1 Level 4 DARK monster with either 0 ATK or DEF in your Graveyard, except "Drewes the Unseen Druid"; Special Summon that target in face-up Defense Position, but that monster's effects are negated. You can only use theeffect of "Drewes the Unseen Druid" once per turn. |
| SHSP-JP010 Mythical Wood Dragon Level 4 / EARTH / ATK: 100 / DEF: 1400 Dragon / Effect Once per turn: You can target 1 WATER Dragon-Type monster you control with a different Level than this card; this card's Level becomes the Level of that monster. |
| SHSP-JP011 Mythical Water Dragon Level 8 / WATER / ATK: 1000 / DEF: 2000 Dragon / Effect If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythical Water Dragon" once per turn this way. |
| SHSP-JP012 Armed Divine Dragon – Protect Dragon Level 8 / LIGHT / ATK: 2000 / DEF: 2800 Dragon / Effect Face-up Equip Spell Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Spell Card equipped to it. |
| SHSP-JP013 Soul-Eating Divine Dragon – Drain Dragon Level 8 / LIGHT / ATK: 4000 / DEF: 0 Dragon / Effect Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Dragon-Type Xyz Monster you control, and cannot be Special Summoned by other ways. When this card is Special Summoned: It gains ATK equal to the difference between both players' Life Points, but during this turn, your opponent takes no battle damage from battles involving this card. Your opponent's Life Points must be higher than yours to activate and to resolve this effect. This card cannot attack your opponent directly. |
| SHSP-JP014 Pon-Poko the Racoon Rascal Level 2 / EARTH / ATK: 800 / DEF: 0 Beast / Effect When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Pon-Poko the Raccoon Rascal". You cannot Special Summon other monsters, except Beast-Type monsters, during the turn you activate this effect. |
| SHSP-JP015 Tan-Tan the Racoon Rascal Level 2 / EARTH / ATK: 0 / DEF: 800 Beast / Effect FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Tan-Tan the Raccoon Rascal". |
| SHSP-JP016 Ghostrick Lantern Level 1 / DARK / ATK: 800 / DEF: 0 Fiend / Effect Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When your opponent attacks you directly or targets a "Ghostrick" monster you control for an attack: Negate that attack, and if you do, Special Summon this card from your hand in face-up Defense Position. |
| SHSP-JP017 Ghostrick Specter [Rare] Level 1 / DARK / ATK: 600 / DEF: 0 Fiend / Effect Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard: You can Special Summon this card from your hand in face-up Defense Position, and if you do, draw 1 card. |
| SHSP-JP018 Witch of the Ghostrick Level 2 / DARK / ATK: 1200 / DEF: 200 Spellcaster / Effect Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. |
| SHSP-JP019 Yukionna of the Ghostrick [Rare] Level 2 / DARK / ATK: 1000 / DEF: 800 Spellcaster / Effect Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position. That monster's Battle Position cannot be changed. |
| SHSP-JP020 Ghostrick Jiangshi [Rare] Level 3 / DARK / ATK: 400 / DEF: 1800 Zombie / Effect Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Ghostrick" monster from your Deck to your hand whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn. |
| SHSP-JP021 Ghostrick Stein Level 3 / DARK / ATK: 1600 / DEF: 0 Zombie / Effect Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn. |
| SHSP-JP022 Bujin – Mikazushi Level 4 / LIGHT / ATK: 1900 / DEF: 1500 Beast-Warrior / Effect When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by a card effect: You can Special Summon this card from your hand. During the End Phase, if a "Bujin" monster was sent from your hand to the Graveyard this turn: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin - Mikazuchi". |
| SHSP-JP023 Bujin Relic - Yata [Rare] Level 4 / LIGHT / ATK: 1700 / DEF: 800 Winged Beast / Effect When a "Bujin" Beast-Warrior-Type monster you control is targeted for attacks by your opponen's monster: You can send this card from your hand to the graveyard; negate that attack and inflict damage to your opponent equal to half of that monster's ATK. You can only use the effect of "Bujingi - Yata" once per turn. |
| SHSP-JP024 Bujin Relic – Ohabiri Level 4 / LIGHT / ATK: 1600 / DEF: 300 Winged Beast / Effect During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; during this turn, if itattacks a Defense Position monster, inflict piercing battle damage to your opponent. |
| SHSP-JP025 Bujin Relic - Ikuta Level 4 / LIGHT / ATK: 1100 / DEF: 1900 Beast / Effect If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position, and if you do, its DEF becomes 0. |
| SHSP-JP026 Bujin Relic - Hachi Level 4 / LIGHT / ATK: 1700 / DEF: 500 Beast / Effect If you control a "Bujin" Beast-Warrior-Type monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujin Relic - Hachi" once per turn. |
| SHSP-JP027 Mecha Phantom Beast Sabrehawk Level 4 / WIND / ATK: 2100 / DEF: 100 Machine / Effect Cannot attack directly. Cannot attack unless the only monsters in your Graveyard are "Mecha Phantom Beast" monsters. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target. |
| SHSP-JP028 Mecha Phantom Beast Griffin Level 7 / WIND / ATK: 1000 / DEF: 2500 Machine / Effect You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Griffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF0). |
| SHSP-JP029 Vampire Sorcerer Level 4 / DARK / ATK: 1500 / DEF: 1500 Zombie / Effect If this card is destroyed by battle and sent to the Graveyard: You can add 1 Zombie-Type monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 DARK "Vampire" monster this turn without Tributing. |
| SHSP-JP030 Shadow Vampire Level 5 / DARK / ATK: 2000 / DEF: 0 Zombie / Effect When this card is Normal Summoned: Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire". If you do, monsters you control other than that monster cannot declare an attack this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. |
| SHSP-JP031 Vampire Grace Level 6 / DARK / ATK: 2000 / DEF: 1200 Zombie / Effect While this card is in your Graveyard, when a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. |
| SHSP-JP032 Pumprincess the Princess of Ghosts Level 3 / DARK / ATK: 900 / DEF: 1000 Zombie / Effect If this card is destroyed while in the Monster Card Zone and sent to the Graveyard: You can place this card in your Spell & Trap Card Zone face-up as a Continuous Spell Card. While this card is a Continuous Spell Card, during each player's Standby Phase, place 1 Pumpkin Counter on this card. Monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card. |
| SHSP-JP033 Yellow-Blooded Oni Level 4 / DARK / ATK: 1000 / DEF: 1000 Zombie / Effect When you Xyz Summon: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 Xyz Monster on the field; increase that target's Rank by 1 and ATK by 300. |
| SHSP-JP034 Vampire Killer Level 4 / DARK / ATK: 1600 / DEF: 1600 Warrior / Effect At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster immediately (without damage calculation). |
| SHSP-JP035 Aratama Level 4 / DARK / ATK: 800 / DEF: 1800 Fiend / Spirit Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Add 1 Spirit monster from your Deck to your hand, except "Aratama". |
| SHSP-JP036 Raksasha Level 4 / FIRE / ATK: 1500 / DEF: 1900 Fairy / Spirit Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster in your hand, except "Rakshasa", then target 1 face-up monsteryour opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect. |
| SHSP-JP037 Natural Bone Saurus Level 4 / DARK / ATK: 1700 / DEF: 1600 Zombie / Gemini This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card is (also?) treated as an EARTH Dinosaur-Type monster. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster from their Graveyard to your side of the field in face-up Defense Position. That monster is treated as a Zombie-Type monster. |
| SHSP-JP038 Knight Dai Grepher Level 4 / LIGHT / ATK: 1700 / DEF: 1600 Warrior / Gemini This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Dai Grepher" once per turn. |
| SHSP-JP039 Genomics Fighter Level 6 / WIND / ATK: 2200 / DEF: 1100 Psychic / Tuner You can Normal Summon this card without Tributing, but its Level becomes 3 and its original ATK is halved. Once per turn: You can declare 1 Monster Type; during this turn, if this card is used as aSynchro Material Monster, this card and all the other Synchro Material Monsters are treated as the declared Type. You cannot Normal or Special Summon other monsters, except monsters of the declared Type, during the turn you activate this effect. |
| SHSP-JP040 Marina, Princess of Sunflowers Level 8 / FIRE / ATK: 2800 / DEF: 1600 Plant / Effect If another Plant-Type monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. |
| SHSP-JP041 Granmarg the Hard Earth Monarch Level 8 / EARTH / ATK: 2800 / DEF: 1000 Rock / Effect You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy that target(s). If this card was Tributed Summoned by Tributing an EARTH monster(s), apply this effect: ● Draw 1 card. |
| SHSP-JP042 Murder of Crows Level 5 / DARK / ATK: 1200 / DEF: 1800 Winged Beast / Effect Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand. |
| SHSP-JP043 Tsuchinoko Level 3 / EARTH / ATK: 1600 / DEF: 500 Reptile / Effect When this card is Special Summoned: Change all other face-up Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Tsuchinoko" once per turn. |
| SHSP-JP044 Risebell the Awaken Level 4 / WIND / ATK: 1500 / DEF: 1500 Psychic / Effect Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase that target's Level by 1. |
| SHSP-JP045 Blue Duston Level 1 / WATER / ATK: 0 / DEF: 1000 Fiend / Effect Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller banishes 1 random card from their hand, face-down, until the next Standby Phase. You can only control 1 face-up "Blue Duston". |
| SHSP-JP046 Number C96: Dark Storm [Ultra Rare/Ultimate Rare/Holographic Rare] RANK 3 / DARK / ATK: 1000 / DEF: 1000 Fiend / Xyz / Effect 4 Level 3 DARK monsters This card cannot be destroyed by battle, also any battle damage you take from battles involving this card inflicts equal battle damage to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material; it gains this effect: ● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to that monster's previous ATK. |
| SHSP-JP047 Number 65: Judge Buster the Adjudicutting Djinn RANK 2 / DARK / ATK: 1300 / DEF: 0 Fiend / Xyz / Effect 2 Level 2 DARK monsters During either player's turn, when your opponent activates a monster effect: You can detach 2 Xyz Materials from this card; negate that activation, and if you do, inflict 500 damage to your opponent. |
| SHSP-JP048 Number C65: Judge Doom the Adjudicutting Overlord RANK 3 / DARK / ATK: 1600 / DEF: 0 Fiend / Xyz / Effect 3 Level 3 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; that target loses 1000 ATK and DEF. If this card has "Number 65: Judge Buster the Adjudicutting Djinn" as an Xyz Material, it gains this effect. • Monster effects cannot be activated on your opponent's side of thefield. |
| SHSP-JP049 Battlin’ Bozer Cheat Comissioner RANK 3 / FIRE / ATK: 0 / DEF: 1300 Warrior / Xyz / Effect 2 Level 3 monsters All monsters must attack, if able. While you control 1 other "Battlin' Boxer" monster, this card cannot be targeted for an attack. When a "Battlin' Boxer" monster you control is targeted for an attack and battles: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then choose 1 Spell Card in their hand and Set it on your side of the field. |
| SHSP-JP050 Number 46: Ethereal Dragon – Draggluong RANK 8 / LIGHT / ATK: 3000 / DEF: 3000 Dragon / Xyz / Effect 2 Level 8 Dragon-Type monsters Once per turn, if this card is the only monster you control: You can detach 1 Xyz Material from this card, then activate 1 of these effects: ● Special Summon 1 Dragon-Type monster from your hand; ● Target 1 Dragon-Type monster your opponent controls; take control of that target; ● Until the end of your opponent's turn, the effects of all Dragon-Type monsters your opponent controls cannot be activated. |
| SHSP-JP051 Number 64: Sandayu the Veteraccoon RANK 2 / EARTH / ATK: 1000 / DEF: 1000 Beast / Xyz / Effect 2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). That Token's ATK becomes the same as the ATK of the face-up monster currently on the field with the highest ATK. While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects. |
| SHSP-JP052 Ghostrick Alucard RANK 3 / DARK / ATK: 1800 / DEF: 1600 Zombie / Xyz / Effect 2 Level 3 Monsters. Your opponent cannot target other "Ghostrick" monsters OR face-down monsters for an attack. You can detach 1 Xyz Material from this card to target 1 Set Card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand. |
| SHSP-JP053 Bujin Emperor – Kagutsuchi RANK 4 / LIGHT / ATK: 2500 / DEF: 2000 Beast-Warrior / Xyz / Effect 2 Level 4 Beast-Warrior-type When this card is Xyz Summoned: Send the top 5 cards from your Deck to the Graveyard; this card gains 100 ATK for each "Bujin" monster sent to the Graveyard to activate this effect. If a Beast-Warrior-Type "Bujin" monster you control would be destroyed: You can detach 1 Xyz Material from this card instead. |
| SHSP-JP054 Vampire Bram the Edeleritter RANK 5 / DARK / ATK: 2500 / DEF: 0 Zombie / Xyz / Effect 2 Level 5 Zombie-Type monsters You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field. You can only use this effect of "Vampire Bram the Edeleritter" once per turn. That monster cannot declare an attack during the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard because it was destroyed by your opponent's card (either by battle or card effect) and sent there since your last Standby Phase: Special Summon this card from your Graveyard in face-up Defense Position. |
| SHSP-JP055 Tree Spirit of the Meliaes RANK 3 / EARTH / ATK: 1700 / DEF: 900 Plant / Xyz / Effect 2 Level 3 EARTH monsters. Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects. ● Send 1 Plant-Type monster from your Deck to the Graveyard. ● Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. |
| SHSP-JP056 Divine Dragoon Felgrand RANK 8 / LIGHT / ATK: 2800 / DEF: 1800 Warrior / Xyz / Effect 2 Level 8 monsters. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target's effects are negated, but it is unaffected by other card effects during this turn. |
| SHSP-JP057 Pyrallis, the Blazing Purple Dragon Level 2 / FIRE / ATK: 800 / DEF: 1400 Reptile / Synchro / Tuner 1 Tuner + 1 non-Tuner monster When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK. |
| SHSP-JP058 Kiganjo Level 9 / EARTH / ATK: 2900 / DEF: 2800 Rock / Synchro / Effect 1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK and DEF for each non-Tuner monster used as a Synchro Material Monster for the Synchro Summon of this card. |
| SHSP-JP059 Gagagatag Normal Spell Card All "Gagaga" monsters you control gain 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn. |
| SHSP-JP060 Burning Knuckle Spirit Normal Spell Card Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Burning Knuckle Spirit" per turn. |
| SHSP-JP061 Dragon Shield Equip Spell Card Equip only to a Dragon-Type monster. It cannot be destroyed by battle or card effects. Neither player takes battle damage from battles involving the equipped monster. |
| SHSP-JP062 Ghostrick House Field Spell Card Neither player can attack Set monsters, and if a player's opponent only controls Set monsters, that player can attack directly. Halve all effect damage and battle damage from monsters other than "Ghostrick" monsters inflicted to both players. |
| SHSP-JP063 Bujin Mirressonance Normal Spell Card At the start of your Main Phase 1, if your opponent's monsters on the field out number your Beast-Warrior-Type "Bujin" monsters on the field: Until your opponent's next End Phase, neither player can activate Spell/Trap Cards or their effects. |
| SHSP-JP064 Vampire Empire Field Spell Card Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Main Deck to the Graveyard: You can send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, then target 1 card on the field; destroy it. |
| SHSP-JP065 Pot of Duplicity Normal Spell Card At the start of your Main Phase 1: Target 3 monsters with a different Type in your Graveyard; shuffle all 3 of them into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. |
| SHSP-JP066 Pomp and Circumstance Quick-Play Spell Card Target both 1 Equip Spell Card in your Graveyard and 1 monster on the field that is a correct target; equip the targeted Equip Spell Card to that targeted monster. That Equip Spell Card is destroyed during the End Phase. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Pomp and Circumstance" per turn. |
| SHSP-JP067 Unearthing of the Monarchs Continuous Spell Card You cannot Special Summon monsters from your Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects. You can only use the effect of "Unearthing of the Monarchs" once per turn. ● Add 1 monster with 2400 ATK and 1000 DEF with a different name than the Tribute Summoned monster from your Deck to your hand. ● Add 1 monster with 2800 ATK and 1000 DEF with a different name than the Tribute Summoned monster from your Deck to your hand. |
| SHSP-JP068 Breath of the Divine Serpent Quick-Play Spell Card You can only activate 1 "Breath of the Divine Serpent" per turn. If you control 2 or more Fusion, Synchro, Ritual, or Xyz Monsters, apply the following effects, depending on the number of kinds of monsters you control. ● 2+: Add 1 banished monster or 1 from your Graveyard to your hand. ● 3+: Add 1 Trap Card from your Graveyard to your hand. ● 4: Add 1 Spell Card from your Graveyard to your hand, except "Breath of the Divine Serpent". |
| SHSP-JP069 Duston Mop Equip Spell Card The equipped monster cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and it cannot be Tributed. When this card on the field is destroyed by your opponent's card effect and sent to the Graveyard: You can add 1 "Duston" monster from your Deck to your hand. You can only control 1 "Duston Mop". |
| SHSP-JP070 Burst Reverse Normal Trap Card Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon it in face-down Defense Position. |
| SHSP-JP071 Numbers Overlay Boost Normal Trap Card Target 1 "Number" Xyz Monster you control that has no Xyz Material; attach 2 monsters from your hand to that monster as Xyz Materials. |
| SHSP-JP072 Shield of Conspiracy Normal Trap Card Target 1 monster you control; equip this card to that target. Once per turn, that face-up Attack Position monster cannot be destroyed by battle. You take no battle damage from battles involving the equipped monster. |
| SHSP-JP073 Ghostrick Out Normal Trap Card Reveal 1 "Ghostrick" monster from your hand; for the rest of this turn, "Ghostrick" cards and face-down Defense Position monsters you controlcannot be targeted or be destroyed by card effects. |
| SHSP-JP074 Ghostrick Panic Normal Trap Card Target any number of face-down Defense Position monsters you control; Change them into face-up Defense Position, then target your opponentface-up monster up to the Face-up Ghostrick monster that became Face-up by this card effect; change them into face-down Defense Position. |
| SHSP-JP075 Vampire Shift Normal Trap Card If your Field Spell Card Zone is unused and the only face-up monsters you control are Zombie-Type: Activate 1 "Vampire Empire" from your Deck, then you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Shift" per turn. |
| SHSP-JP076 Mistake Continuous Trap Card Neither player can add cards from their Decks to their hands, except by drawing them. |
| SHSP-JP077 Chain Explosion Continuous Trap Card If a monster your opponent controls is destroyed by your opponent's card effect: You can target 1 card on the field; destroy that target. You can only use this effect of "Chain Explosion" once per turn. |
| SHSP-JP078 Grisaille Gaol Normal Trap Card If you control a Tribute, Ritual, and/or Fusion Summoned monster: Neither player can Xyz Summon or Synchro Summon until the end of your opponent's next turn, also the effects of all Xyz Monsters and Synchro Monsters currently on the field are negated, and they cannot attack. |
| SHSP-JP079 Survival of the Fittest Normal Trap Card Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: It can make a second attack in a row on an opponent's monster. |
| SHSP-JP080 Jackpot!? Normal Trap Card Declare a Level from 1 to 12, then both players toss a coin. If both results are heads, the Levels of all monsters you currently control becomes the declared Level. If both results are tails, you lose 500 Life Points x the declared Level. |