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sexta-feira, 17 de janeiro de 2014

Here Comes A New Card #27: Madolche Angelly

Agora vai!

Madolche Angelly
Level 4 / EARTH / ATK: 1000 / DEF: 1000
Fairy / Effect

When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck. It cannot be destroyed by battle, also shuffle it into the Deck during your next turn's End Phase. You can only use this effect of "Madolche Angelly" once per turn.



Que Madolche é um dos meus archetypes favoritos a maioria já sabe, mas agora com esse novo suporte, o que poucos sabem é que eles ganharam uma enorme força para combater nesse formato. Madolche Angelly é a combinação das palavras Angel (Anjo) com Jelly (geléia/gelatina), o que é bem curioso.

Não estamos aqui para falar de curiosidades, então vamos falar do que ela é capaz com um combo simples que pode ser feito no seu 1º turno:

  1. Invoque normalmente Madolche Mewfeuille da mão e com o efeito dele invoque especialmente a Angelly;
  2. Tribute ela para trazer um Madolche Hootcake do deck; Como ela não foi destruída pelo oponente, não retorna ao deck;
  3. Ative o efeito do Hootcake, banindo a Angelly no cemitério para Special Summon Madolche Messengelato do deck, então adicione 1 Spell/Trap Card “Madolche” do deck à mão pelo efeito dele;
  4. Use o Mewfeuille e o Hootcake e Xyz Summon Leviair the Sea Dragon ou M-X-Saber Invoker;
  5. Use o efeito do Leviair ou do Invoker, removendo 1 material Xyz e invocando a Angelly banida ou um Madolche Warrior do deck;
  6. Use o novo monstro e o Messengelato que já estava no campo para fazer Madolche Queen Tiaramisu. Você terá um Madolche no cemitério para poder usar o efeito dela e poderá embaralhar até 2 cartas no campo do oponente ao deck dele;
  7. Se a carta que você adicionou pelo efeito do Messengelato antes foi Madolche Ticket e você ativou ela, pelo efeito pode adicionar à mão ou Special Summon 1 Madolche do deck, podendo ser uma Madolche Puddingcess com 1800 pontos de ATK caso o seu cemitério não tenha monstros e com efeito de destruir cartas do oponente;

Um combo que usa apenas 2 cartas da sua mão para trazer até 3 monstros fortes para o seu campo e tirar grande quantidade de vida do oponente.

Caso não queira fazer tudo isso, você pode tributar a Angelly para invocar a Puddingcess direto do deck para destruir cartas do oponente já que o monstro invocado não pode ser destruído em batalha, mas nesse caso você terá um monstro no cemitério não podendo aumentar o ATK da Puddingcess (nada que uma Madolche Chateau não resolva).

Outra coisa que faz da Angelly uma ótima carta é o seu tipo Fairy. Se você ter ela e a Ticket no campo quando um Madolche é retornado à sua mão ou deck, você pode imediatamente invocar outro Madolche do deck pelo efeito da Ticket. Antes você só conseguia fazer isso caso controlasse a Puddingcess ou a Queen Tiaramisu.

Para provar o que eu estou falando, uma decklist básica:

O deck é focado na velocidade em trazer as Queen Tiaramisu ou outros Xyz ao campo, e por ser um Madolche puro, a Chateau não é muito bem-vinda no começo para tirar os alvos do Hootcake do cemitério. Para fazer os xyz, usamos 3 cópias de Instant Fusion para trazer materiais fáceis (que mais tarde podem ser banidos pelo Hootcake e voltar ao campo pelo efeito do Leviair)

Lá em cima já expliquei bastante do papel da Angelly, então a maior parte das cartas do deck trabalham para que funcione e você possa dar um belo OTK no oponente. Acabei ficando sem o que comentar sobre o deck, então se quiser saber mais vale a pena testar um pouco, e mudar conforme achar melhor.


Então é isso galerinha, o que acharam do novo Madolche? Será que agora o deck consegue bater de frente com o novo meta ou será que ainda precisa de uma forcinha extra? Comentem, curtam e compartilhem. Até mais!

quarta-feira, 15 de janeiro de 2014

Yu-Gi-Oh! ARC-V: Action Duels & Pendulum Summon!

 

Mais informações referentes ao novo anime Yu-Gi-Oh! Arc-V foram reveladas na revista V-Jump desse mês no Japão.

Assim como os Riding Duels de Yu-Gi-Oh! 5D’s e os AR Duel do Yu-Gi-Oh! Zexal, parece que o novo anime terá um novo método de duelos chamado Action Duels.

Além disso, haverá um novo tipo de invocação chamado Pendulum Summon, que já havia sido mencionado no primeiro trailer da animação. Até onde sabemos pelo trailer, Pendulum Summon é realizada ao colocar um monstro da mão em cada extremidade no disco de duelos. Se você rever o trailer vai perceber que o protagonista Yuya faz exatamente isso enquanto montado no polêmico hipopótamo rosa.

Mais informações serão reveladas na próxima edição da revista pelo que parece. Agora é só esperar…

Yu-Gi-Oh! 5D’s Mangá Volume 7

YF07-JP001
Moon Flower Dragon – Black Rose
Level 7 / LIGHT / ATK: 2400 / DEF: 1800
Dragon / Synchro / Effect
1 Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned or a Level 5 or higher monster is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls: Return that target to the hand. You can only use the effect of "Moon Flower Dragon - Black Rose" once per turn.

Depois de tanto tempo de espera, o último dos Duel Dragons principais é revelado. Level 7 genérico, fácil de invocar, e com um efeito que as vezes pode ser até melhor do que destruir todas as cartas no campo quando invocado. Eu achei muito bom, e vocês?

Yu-Gi-Oh! Zexal Mangá Volume 6

YZ06-JP001
Number 52: Diamond Crab King
RANK 4 / EARTH / ATK: 0 / DEF: 3000
Rock / Xyz / Effect
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card's DEF becomes 0, also this card's ATK becomes 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked while it has no Xyz Materials, change it to Attack Position at the end of the Damage Step. You can only control 1 "Number 52: Diamond Crab King".

No volume 5 tivemos o Number 72 e agora outro vindo direto do mangá para nossos decks. Um monstro de diamante para acrescentar força bruta para todos. 3000 pontos de ATK no seu turno e 3000 pontos de DEF no turno do oponente. Um ótimo substituto para o Gem-Knight Pearl, não? O que acharam?

Primal Origin

Será o novo booster do OCG sucessor do Legacy of the Valiant.

  • Data de Lançamento: 15 de Fevereiro de 2014;
  • Cover Card: Number 62: Galaxy-Eyes Prime Photon Dragon;
  • Contém: 80 cartas;
    • 6 Ultra Rares;
    • 10 Super Rares;
    • 20 Rares;
    • 54 Common;
  • Além das 80 cartas normais, esta incluído 10 versões japonesas de cartas World Premiere;
  • Virá com 70 sleeves baseados no cover card “Number 62: Galaxy-Eyes Prime Photon Dragon”;
  • Inclui novos membros e suportes para “Traptrix”, “Ancient Gear”, “Madolche”, “Koa’ki Meiru”, “Gusto”, "Hazy Flame”, “Mecha Phantom Beast”, “Dark World”, “Glatiator Beast”, “Scrap”, “Bujin”, além de “Galaxy”, “Photon”, “Number”.
  • Inclui um novo archetype chamado “Artifact”;

SPOILER ABAIXO! (7º Update).

 

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Galaxy Mirror Sage
Level 3 / LIGHT / ATK: 0 / DEF: 800
Spellcaster / Effect
FLIP: Gain 500 Life Points for each "Galaxy" monster in your Graveyard. After this card is flipped face-up, when it is destroyed and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. If you do, banish it when it leaves the field.

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Galazy Tyranno
Level 8 / LIGHT / ATK: 2000 / DEF: 0
Dinosaur / Effect
When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When you do: You can Xyz Summon a "Galaxy" Xyz Monster using "Galaxy" monsters you control only.

PRIO-JP004
Heliosphere, the Supreme-Shield Dragon
Level 4 / LIGHT / ATK: 0 / DEF: 1900
Dragon / Effect
If this card is the only monster you control and your opponent has 4 or less cards in their hand, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card's Level become 8, until the End Phase.

 

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Artifact Moraltach
Level 5 / LIGHT / ATK: 2100 / DEF: 1400
Fairy / Effect
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.

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Artifact Beagaltach
Level 5 / LIGHT / ATK: 1400 / DEF: 2100
Fairy / Effect
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: You can destroy up to 2 Set cards you control. You can only use this effect of "Artifact – Beagalltach" once per turn.

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Artifact Failnaught
Level 5 / LIGHT / ATK: 2000 / DEF: 1600
Fairy / Effect
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent’s turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card.

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Artifact Aegis
Level 5 / LIGHT / ATK: 1200 / DEF: 2500
Fairy / Effect
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. If this card is Special Summoned during your opponent's turn: Until the end of this turn, "Artifact" monsters you control cannot be targeted by, or be destroyed by, card effects.

 

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Artifact Labrys
Level 5 / LIGHT / ATK: 2300 / DEF: 1000
Fairy / Effect
You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card is destroyed and sent to your Graveyard: You can Special Summon this card from your hand.

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Artifact Caduceus
Level 5 / LIGHT / ATK: 1600 / DEF: 2400
Fairy / Effect
You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. During your opponent's turn, when an "Artifact" monster is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".

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Sylvan Sproutcolyte
Level 1 / LIGHT / ATK: 100 / DEF: 100
Plant / Effect
When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Sproutcolyte" once per turn.

 

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Sylvan Sagequoia
Level 7 / WIND / ATK: 2600 / DEF: 2100
Plant / Effect
When a "Sylvan" monster is sent to the Graveyard: You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand.

 

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Bujin Hirume
Level 4 / LIGHT / ATK: 2000 / DEF: 1000
Beast-Warrior / Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". After this card has been Special Summoned this way, if this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".

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Traptrix Tio
Level 4 / EARTH / ATK: 1700 / DEF: 1100
Plant / Effect
This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target. It is banished during the End Phase of your next turn. You can only use this effect of "Traptrix Tio" once per turn.

PRIO-JP026
Mecha Phantom Beast Olion
Level 2 / WIND / ATK: 600 / DEF: 1000
Machine / Tuner
You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Olion" once perturn.

PRIO-JP027
Hazy Flame Hydra
Level 6 / FIRE / ATK: 2300 / DEF: 200
Dinosaur / Effect
This card cannot be targeted by your opponent's card effects. You cannot Special Summon any monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as Xyz Material gains the following effect.
● When this card is
Xyz Summoned: Target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material.

PRIO-JP028
Madolche Angelly
Level 4 / EARTH / ATK: 1000
/ DEF: 1000
Fairy / Effect
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck. It cannot be destroyed by battle, also shuffle it into the Deck during your next End Phase. You can only use this effect of "Madolche Angelly" once per turn.

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Pirika, Lineage of Gusto
Level 3 / WIND/ ATK: 1000 / DEF: 1500

Psychic / Effect
When this card is Normal or Special Summoned: You can target 1WIND Tuner monster in your Graveyard; Special Summon that target inface-up Defense Position. Its effects are negated. If you activate this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use the effect of "Pirika, Lineage of Gusto" once per turn.

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Gladiator Beast Augustal
Level 8 / DARK / ATK: 2600 / DEF: 1000
Winged Beast / Effect
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle that monster into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into your Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustal".

PRIO-JP031
Celt, Ogrelord of Dark World
Level 6 / DARK / ATK: 2400
 / DEF: 0
Fiend / Effect
If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field.

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Ancient Gear Box
Level 4 / EARTH / ATK: 500 / DEF: 2000
Machine / Effect
If this card is added from your Deck or Graveyard to your hand, except by drawing: You can add 1 EARTH Machine-Type monster with 500 ATK or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use the effect of "Ancient Gear Box" once per turn.

 

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Number 62: Galaxy-Eyes Prime Photon Dragon
RANK 8 / LIGHT / ATK: 4000 / DEF: 3000
Dragon / Xyz / Effect
2 Level 8 monsters
If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all face-up Xyz Monsters currently on the field x 200, during that damage calculation only. If this card is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can activate this effect; Special Summon this card during your 2nd Standby Phase after activation, and if you do, double its ATK. If this card does not have "Galaxy-Eyes Photon Dragon" as an Xyz Material, any battle damage your opponent takes from attacks involving this card is halved.

299px-NumberC107NeoGalaxyEyesTachyonDragon-PRIO-JP-OP

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Number C107: Neo Galaxy-Eyes Tachyon Dragon
RANK 9 / LIGHT / ATK: 4500 / DEF: 3000

Dragon / Xyz / Effect
3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card; Negate the effects of all other face-up cards currently on the field, until the End Phase, also your opponent cannot activate the effects of cards on the field this turn. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect: ● You can Tribute 2 monsters you control; This card can attack your opponent's monsters up to 3 times during each Battle Phase this turn.

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Number 103: Ragna Zero
RANK 4 / WATER / ATK: 2400 / DEF: 1200
Fairy / Xyz / Effect
2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls whose current ATK is different from its original ATK; destroy that target, and if you do, draw 1 card.


 

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Number C103: Ragna Infinity
RANK 5 / WATER / ATK: 2800 / DEF: 2400
Fairy / Effect
3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, banish that target. When this card is destroyed while it has Xyz Material: You can Special Summon this card from your Graveyard. You must have "Number 103: Ragna Zero" in your Graveyard to activate and to resolve this effect.

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Number C102: Fallen Seraph – Noble Archfiend
RANK 5 / LIGHT / ATK: 2900 / DEF: 2400
Fairy / Xyz / Effect
4 Level 5 LIGHT monsters
If this face-up card on the field would be destroyed, you can detach 2 Xyz Materials from this card instead. When all Xyz Materials are detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect: ● Once per turn: You can detach 1 Xyz Material from this card, thentarget 1 face-up monster your opponent controls; its ATK becomes 0, also, negate its effects.

 

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Artifact Durandal
RANK 5 / LIGHT / ATK: 2400 / DEF: 2100
Fairy / Xyz / Effect
2 Level 5 monsters
Once per turn, during either player's turn: You can activate 1 of these effects: ● When a monster effect activates on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; that card's effect becomes "Destroy 1 Spell/Trap Card your opponent controls."; ● You can detach 1 Xyz Material from this card; both players shuffle their entire hands into the Decks, then each player draws the same number of cards they shuffled.

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Oreia, the Sylvan High Arbiter
RANK 7 / DARK / ATK: 2800 / DEF: 2500
Plant / Xyz / Effect
2 Level 7 monsters
Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your Monster Card Zone to the Graveyard; Look at cards from the top of your Deck equal to the Level of the sent monster, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; excavate the top 3 cards of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order, and if you do, return cards on the field to the hand, except this card, up to the number of monsters sent to the Graveyard.

 

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Bujinki Amaterasu
RANK 4 / LIGHT / ATK: 2600 / DEF: 2500
Beast-Warrior / Xyz / Effect
3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply 1 of these effects, depending on whose turn it is.
● Your turn:
Target 1 of your banished Level 4 or lower monster; Special Summon that target.
● Your opponent's turn: Target 1 of your banished Level 4 or lower monster;
add that target to your hand.

 

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Galaxy Charity
Normal Spell Card
If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards. If you activate this card, halve all damage your opponent takes for the rest of this turn. You can only activate 1 "Galactic Charity" per turn.

 

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Artifact Movement
Quick-Play Spell Card
Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Card Zone as a Spell Card. If this card in your possession is destroyed by your opponent's card: Your opponent skips their next Battle Phase.

 

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Sylvan Charity
Normal Spell Card
Draw 3 cards, then reveal 2 cards in your hand, including at least 1 "Sylvan" card, and place them on top of your Deck in any order, or, if you don't have any "Sylvan" cards in your hand, reveal all the cards in your hand and place them on top of your Deck in any order. You can only activate 1 "Sylvan Charity" per turn.

 

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Diamond Core of Koa’ki Meiru
Normal Spell Card

Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

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Scrap Factory
Field Spell Card
All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Scrap" monster from your Deck. You can only use the effect of "Scrap Factory" once per turn.

 

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Double Dragon Descent
Normal Trap Card
When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, then change the attack target to it instead, and carry out damage calculation. The Special Summoned monster's ATK becomes equal to the attacking monster's ATK, also its effects are negated. You can only activate 1 "Double Dragon Descent" per turn.

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Tachyon Chaos Trap Hole
Normal Trap Card
When a "Galaxy" Xyz Monster you control is destroyed by your opponent's card (either by battle with an opponent's attacking monster or by card effect) and sent to the Graveyard: Destroy all face-up cards your opponent controls (min. 1), and if you do, banish the destroyed cards. During your Draw Phase, instead of conducting your normal draw: You can banish this card from your Graveyard, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.

 

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Theosophy of the Artifacts
Normal Trap Card
Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Theosophy of the Artifacts" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in your possession is sent to your Graveyard by your opponent's card (eitherby battle, by card effect, or by being destroyed): You can target 1 card on the field; destroy that target.

 

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Bujin Decisive Battle
Normal Spell Card
Activate this card by targeting 1 "Bujin" monster you control. During thisturn, if that target destroys a monster by battle whose ATK is higher than that target original ATK: Banish the destroyed monster, and if you do, banish all monsters with that name in your opponent's hand, Main Deck, Extra Deck and Graveyard.


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Bujin Concealment
Normal Trap Card
Target 1 "Bujin" Xyz Monster you control; banish that target, and if you do, return all other monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters, also neither player takes damage. During your (2nd?) End Phase after activation, Special Summon the banished monster. If you do: Target 1 "Bujin" monster in your Graveyard; attach that target to the Special Summoned monster as an Xyz Material.

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Number C43: Chaos Marionetter
RANK 3 / DARK / ATK: 0 / DEF: 0
Fiend / Xyz / Effect
4 Level 3 DARK monsters
Tokens you control can attack twice during each Battle Phase. If this card has "Number 43: Soul Marionetter" as an Xyz Material, it gains this effect.
● Once per
turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Soul Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF become equal to half your opponent's current Life Points.)

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Number C80: Requiem in Berserk
RANK 5 / DARK / ATK: 0 / DEF: 2000
Fiend / Xyz / Effect
[Efeitos desconhecidos.]


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Rank-Up-Magic The Seventh One
Normal Spell Card
During your Draw Phase, if you draw this card with your normal draw: You can reveal it. If you do, at the start of your Main Phase 1: You can activate this card; Special Summon 1 "Number 101" ~ "Number 107" monster from your Graveyard or Extra Deck, except a "Number C" monster. Then Special Summon from your Extra Deck a "Number C" monster whose name contains the same number as the Special Summoned monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use 1 "Rank-Up-Magic The Seventh One" per Duel.

O que estão achando?

Here Comes A New Card #26: Gladiator Beast Augustal

Voltando ao Meta? Quem sabe um dia, mas o que tem pra hoje é…

Gladiator Beast Augustal
Level 8 / DARK / ATK: 2600 / DEF: 1000
Winged Beast / Effect

When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle that monster into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into your Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustal".



Um dos principais problemas do archetype Gladiator Beast são os monstros que ficam na mão e não podem usar seus efeitos quando são invocados normalmente, e caso tenha poucas cópias de tal monstro no deck, fica sem opções de invocar no final da Battle Phase quando outro ataca ou é atacado (efeito padrão da maioria dos GB, vamos chamá-los assim). Com o Gladiator Beast Augustal em cena, isso muda completamente: Você pode invocar ele do deck pelo efeito de qualquer monstro Gladiator Beast no final da Battle Phase e logo em seguida pode invocar especialmente outro Gladiator Beast da sua mão virado para cima em Posição de Defesa, sem restrição alguma, mas tal monstro retorna ao deck no final do turno.

Mas qual a vantagem disso? Quando o Augustal invoca um GB por esse efeito, você pode usar o efeito do monstro invocado – já que ele foi invocado pelo efeito de um monstro GB – que não é negado como o Gladiator Beast Darius faz.

Abaixo algumas boas opções de monstros para invocar da mão pelo efeito dele:

GladiatorBeastAugustal  
  

  • Gladiator Beast Augustal: Uma cópia dele caso você tenha na mão faz com que você fique com as condições necessárias para fazer um monstro Xyz de RANK 8, mas é claro que antes você pode usar o efeito do segundo para chamar outro Gladiator Beast da mão e assim ter mais um aliado;
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  • Gladiator Beast Bestiari: Esse daqui é limitado e ter ele na mão não é nada bom, logo você pode invoca-lo e ativar seu efeito para destruir 1 Spell ou Trap Card do oponente, usar ele e o Augustal para fazer Gladiator Beast Gyrazus e destruir mais 2 cartas no campo OU esperar até a End Phase para retornar ele para o deck;
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  • Gladiator Beast Murmillo: Quando invocado pelo efeito de um monstro GB você deve destruir 1 monstro virado para cima no campo de qualquer jogador. Ótima escolha para tirar monstros do oponente, mas por algum motivo nunca vi alguém usando mais de duas cópias dele no deck.
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  • Gladiator Beast Darius: Quando é invocado pelo efeito de um GB deixa você ressuscitar outro GB do cemitério, mas os efeitos dele são negados e ele é embaralhado no campo quando o Darius sai do campo. Digamos que você invoque o Darius com o Augustal, então reviva um Gladiator Beast Laquari do cemitério, logo em seguida pode usar os três para chamar um Gladiator Beast Heraklinos do Extra Deck ou fazer um xyz de RANK 4 com os dois Beast-Warriors;
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  • Gladiator Beast Equeste: Já esse permite que você adicione 1 carta GB do cemitério à mão quando é invocado da mesma maneira, o que em alguns casos pode ser melhor que invocar um monstro do cemitério. Útil para reciclar Spells e Trap Cards do archetype;
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  • Gladiator Beast Retiari: Um dos mais legais contra o Meta com o seu efeito de banir 1 carta do cemitério do oponente quando invocado pelo efeito de um GB e em um deck com o Murmillo pode ser usado para fazer algum Xyz de RANK 3 (Leviair the Sea Dragon, por exemplo, para ressuscitar um monstro banido do oponente pelo efeito do Retiari).

As possibilidades são imensas, então para simplicar as coisas, vamos a uma Decklist marota (lembrando que sou péssimo em construir decks):

Monstros (20):

[3] Gladiator Beast Augustal
[3] Gladiator Beast Andal
[2] Gladiator Beast Laquari
[2] Gladiator Beast Darius
[2] Gladiator Beast Equeste
[2] Brotherhood of the Fire Fist – Bear
[1] Gladiator Beast Bestiari
[1] Gladiator Beast Murmillo
[1] Gladiator Beast Hoplomus
[1] Gladiator Beast Retiari
[1] Gladiator Beast Secutor
[1] Rescue Rabbit

Extra Deck (15):

[1] Gladiator Beast Heraklinos
[1] Gladiator Beast Gyrazus
[1] Gladiator Beast Essedarii
[2] Brotherhood of the Fire Fist – Tiger King
[1] Divine Dragon Knight Felgrand
[1] Hieratic Sun Dragon Overlord of Heliopolis
[1] Evilswarm Exciton Knight
[1] Gagaga Cowboy
[1] Maestroke the Symphony Djinn
[1] Bujinki Amaterasu
[1] Wind-Up Zenmaines
[1] Number 39: Utopia
[1] Number 50: Blackship of Corn
[1] Number 101: Silent Honors Ark Knight

Spells (12):

[3] Fire Formation - Tenki
[2] Gladiator Proving Ground
[2] Mystical Space Typhoon
[2] Forbidden Lance
[1] Fire Formation – Tensu
[1] Dark Hole
[1] Book of Moon

Traps (10):

[2] Gladiator Beast War Chariot
[2] Double Tag Team
[2] Waboku
[1] Solemn Warning
[1] The Transmigration Prophecy

O deck é bem brutal, digamos assim. Augustal como já foi dito antes pode ser invocado pela maioria dos GB do deck, então ele vem fácil para o campo e dois deles podem ser usados para algum Xyz.

O deck possui 9 Beast-Warriors, o que explica as 3 Tenki para fazer search, e os demais podem ser buscados pela Gladiator Proving Ground mesmo, o que deixa o deck com 5 cartas de search. Fazer o Tiger King é moleza, e junto com ele da para colocar mais uma Fire Formation no jogo. Quando você invoca um GB, pode ativar Double Tag Team para trazer outro de Level 4 ou menor da sua mão ou deck ao campo, o que aumenta a velocidade e permite você fazer Xyz ou Fusion rápido.

Rescue Rabbit pode rapidamente trazer dois Andal do deck, com 1900 de ATK cada um e que podem ser usados para Xyz ou para fazer fusão do Essedarii que possui 2500 pontos de ATK e ajuda para seus monstros invocador pelo coelho não serem destruídos na End Phase.

Para proteger seus monstros durante a Battle Phase, temos Waboku e Forbidden Lance, mas caso queira pode adicionar ou substituir algumas Trap Stun e Horn of the Phantom Beast que também são ótimas no deck.

Enfim, acho que não tenho mais o que falar do deck, testem e mudem conforme acharem melhor, pois eu tentei e não deu muito certo.


Então é isso galerinha, o que acharam desse novo suporte? Comentem, curtam e compartilhem. Até mais!